Personal Project 2 · Second Year Animation

Creative Development – Personal Project

For my personal project, I was heavily inspired by concept artists who can take their work and translate it into 3D, for example Marc Brunet, CEO of Cubebrush who makes incredible video tutorials about his character pipeline in both 2D and 3D. In my last project I had tried a similar project in which I… Continue reading Creative Development – Personal Project

Second Year - Semester 2 · Studio Guided Project

Flickerpix – Quarry Store – Part 2

Texturing My main role within this project was to texture the models and to try and make everyone’s model’s fit the concepts that were created previously, which was an extremely fun experience for me. I was very grateful to have learned how to use 3D coat for hand painted texturing because, as much as I… Continue reading Flickerpix – Quarry Store – Part 2

Second Year Animation · Studio Guided Project

Flickerpix – Quarry Store – Part 1

We were given the chance to work in teams regarding a project associated with a company, giving us more of an idea what it would be like to actually work with an animation studio. Clare, Darcy, Yazz, Michael and I were grouped together in order to work for the studio ‘Flickerpix’ which for me was… Continue reading Flickerpix – Quarry Store – Part 1

Creative Development · Personal Project

Creative Development – Concept art and 3D Modelling

For my personal project I wanted to combine my love of character design and concept art along with 3D, as it is something I would greatly love to improve at and explore. With this challenge I wanted to experiment with programmes I had never used before such as Z Brush and see if I could… Continue reading Creative Development – Concept art and 3D Modelling

Creative Development · Second Year Animation

Second Year Animation – UVs and Textures

This was an aspect of the animation project that I was very eager to dive in to, mainly because I wanted to try more ways of incorporating my love of digital art into 3D, more so than just drawing concepts. Ruxandra had already made an epic model of the gamer girl character that was rigged,… Continue reading Second Year Animation – UVs and Textures