In class we had learned about drawing feet, something I wasn’t too familiar with drawing because I usually tend to avoid it, similarly to how I prefer to avoid hands just because I find it difficult. In order to face my…feet demons? I tried to tackle the task head on, treating the shape of the… Continue reading Drawing Feet!
In order to help us ease into making our own 15 second animation, this week’s lesson focused mainly on how to storyboard, selecting which elements of a story is important and planning them into an interesting sequence of key frames. In class, our life model proceeded to carry out a number of movements, whilst our… Continue reading Story Boarding
Our task this week was to explore using the ‘line of action’ in our work in order to better improve our exaggeration of gesture and form within life drawing class. I had recently been reading ‘sketching People: Life Drawing Basics – By Jeff Mellem and in this he stresses the importance of not only building… Continue reading Gesture and Line of Action
In life drawing we began to delve into the topic of character design by looking at examples of successful characters such as Pinocchio, as well as how animators can be on the same page when animating the one character. The process is done by making a reference sheet of the character from multiple angles and… Continue reading Pinocchio Studies
For Life drawing we were given the task of understanding form, not only so we could apply it to the models we had to draw in class, but also so it can be applied to all of our work, especially within character design. Form is considered as the shape behind the lines and adds a… Continue reading Understanding Form
In class we were tasked with creating a head model of one of our classmates and then re-topologise the sculpt, however I was only familiar with one half of the objective. I was very excited to carry out this task, mainly because I love watching speed sculpts of numerous video game figures and artworks with… Continue reading Head Model – Sculpt
Based mainly on the principal of appeal, we were tasked to create a character design that not only reflected the 12 principals of animation, but make sure that the character itself was “appealing.” Without appeal, it can be difficult to sell a character’s personality to an audience, we base our opinions and first impressions of… Continue reading 12 Principals of Animation – Character Design