Creative Development · Second Year Animation

Second Year Animation – Storyboards and Animatic

Moving forward, with all of our research and concepts prepared, it was time to move on to the Storyboard before beginning the animatic. What surprised me was how long the story boarding process would actually take, not even considering the amount of critiques and feedback you should go through and how many revisions you need… Continue reading Second Year Animation – Storyboards and Animatic

Creative Development · Second Year Animation

Second Year Animation – Concepts and Character Design

During the initial process for coming up with ideas, I had sketched out a few rough character designs for our gamer girl that I had actually quite liked, especially if it could fit into that old ‘low poly’ and ‘playstation 1’ vibe we were going for. For me it was the obvious choice to give the character… Continue reading Second Year Animation – Concepts and Character Design

Creative Development · Second Year Animation

Second Year Animation – Initial ideas and Inspiration

With this new semester came the challenge of creating a new animation  from scratch on the theme of ‘Bravery’, once we were assigned our groups it was time to begin the brainstorming process. Using the ideas shared by the group to compile them into the narrative and by covering the wall in sticky notes, full… Continue reading Second Year Animation – Initial ideas and Inspiration

Animation Strategies · Modelling and UV Mapping

3D Environment – “Monster Hunting”

Following our presentations, we rushed to piece together our scene in order to get an overall finished look or idea for our 3D environment, I found this class very useful in gaining critiques to improve our work and push it even further regarding the narrative. One piece of advice that really stuck with me was… Continue reading 3D Environment – “Monster Hunting”