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NualaMcGarry

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  • First Year – Semester 1
    • Life Drawing
      • Homeworks
      • Life Drawing Class
    • Creative Elements 1
      • Build A World
    • Design Discourse 1
      • European Animation
    • Maya
  • First Year – Semester 2
    • Imaging and Data Visualisation
      • Floating City
      • 3D Art Inspirations
      • Head Model
      • Module Reflection
    • Life Drawing
      • Life Drawing Class- Semester 2
      • Life Drawing Homework – Semester 2
      • 12 Principals of Animation
    • New Narratives
      • Schematic Diagram and Artifact
      • Christopher Vogler Presentation
      • 15 Second Animation
  • Second Year – Semester 1
    • Animation Strategies
      • Walk Cycle and Body Mechanics
      • Modelling and UV Mapping
      • Creative Development
        • Second Year Animation
        • Personal Project
    • Professional Practice
      • Industry Facing Material
  • Portfolio
  • Reflective Statements

Tag: Build A World

Build A World

Pecha Kucha

January 2, 2017January 5, 2017 nualamcgarryLeave a comment

I must admit that out of all the tasks we had been given, relaying a presentation in front of our entire class was the most daunting for me. A Pecha Kucha is Japanese presentation style in which there are 20 slides shown of only pictures for the duration of 20 seconds, information must be sharp and… Continue reading Pecha Kucha

Build A World

Photography Challenge

November 15, 2016January 5, 2017 nualamcgarryLeave a comment

Having had no real background with photography I was nervous about taking on a task such as this, I had taken photos previously but had never thought past taking just a pretty picture. We were given six categories to which we had to take 100 photos for each specifying ‘Perspective, Tonality, Depth of Field, Texture,… Continue reading Photography Challenge

Build A World

Animatics and Mushroom World

November 15, 2016January 5, 2017 nualamcgarryLeave a comment

Preceding our task on colour theory our group was transferred to work on ‘Mushroom World’ and were challenged to create an animatic based upon the work devised by previous groups. Upon seeing the designs for the quirky and savage mushroom creatures we initially approached this animatic with humour as a key ongoing theme in order to… Continue reading Animatics and Mushroom World

Build A World

Color Theory!

October 26, 2016January 5, 2017 nualamcgarryLeave a comment

During class we were shown examples of how color can be used effectively in order to create atmosphere or mood by reviewing the work of some amazing artists, the artist I gravitated too most being Craig Mullins. I was greatly inspired by his analytical approach to painting be it digital or traditional whilst still managing to have… Continue reading Color Theory!

Build A World

Tonal Studies

October 18, 2016January 5, 2017 nualamcgarryLeave a comment

After our group learned the story for the new concept by one of the previous original members, our task was to draw how we visualised the world through simple grayscale tonal studies. In order to do this first of all we refined the character design’s just to familiarise ourselves with the concept as well as… Continue reading Tonal Studies

Build A World

Balancing World Concept!

October 16, 2016January 4, 2017 nualamcgarryLeave a comment

I certainly felt inspired by listening to each group present how they developed on an idea that wasn’t originally their own, a lot of concepts had took a completely new direction which shows how we each determine something as individuals. When it comes to presenting I’ve learned that I need to speak up or push… Continue reading Balancing World Concept!

Build A World

Character design

October 12, 2016January 5, 2017 nualamcgarryLeave a comment

Before we had begun our character design process we were given a brief lesson by our lecturers Conánn and Michael on character construction and how to refine them into simple shapes much like how the characters from Aladdin were formed. These shapes and silhouettes form the key components that make successfully designed and memorable characters.… Continue reading Character design

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