Personal Project 2 · Second Year Animation

Creative Development – Personal Project

For my personal project, I was heavily inspired by concept artists who can take their work and translate it into 3D, for example Marc Brunet, CEO of Cubebrush who makes incredible video tutorials about his character pipeline in both 2D and 3D. In my last project I had tried a similar project in which I… Continue reading Creative Development – Personal Project

Second Year Animation · Studio Guided Project

Flickerpix – Quarry Store – Part 1

We were given the chance to work in teams regarding a project associated with a company, giving us more of an idea what it would be like to actually work with an animation studio. Clare, Darcy, Yazz, Michael and I were grouped together in order to work for the studio ‘Flickerpix’ which for me was… Continue reading Flickerpix – Quarry Store – Part 1

Creative Development · Second Year Animation

Second Year Animation – UVs and Textures

This was an aspect of the animation project that I was very eager to dive in to, mainly because I wanted to try more ways of incorporating my love of digital art into 3D, more so than just drawing concepts. Ruxandra had already made an epic model of the gamer girl character that was rigged,… Continue reading Second Year Animation – UVs and Textures

Creative Development · Second Year Animation

Second Year Animation – Storyboards and Animatic

Moving forward, with all of our research and concepts prepared, it was time to move on to the Storyboard before beginning the animatic. What surprised me was how long the story boarding process would actually take, not even considering the amount of critiques and feedback you should go through and how many revisions you need… Continue reading Second Year Animation – Storyboards and Animatic

Creative Development · Second Year Animation

Second Year Animation – Concepts and Character Design

During the initial process for coming up with ideas, I had sketched out a few rough character designs for our gamer girl that I had actually quite liked, especially if it could fit into that old ‘low poly’ and ‘playstation 1’ vibe we were going for. For me it was the obvious choice to give the character… Continue reading Second Year Animation – Concepts and Character Design

Creative Development · Second Year Animation

Second Year Animation – Initial ideas and Inspiration

With this new semester came the challenge of creating a new animation  from scratch on the theme of ‘Bravery’, once we were assigned our groups it was time to begin the brainstorming process. Using the ideas shared by the group to compile them into the narrative and by covering the wall in sticky notes, full… Continue reading Second Year Animation – Initial ideas and Inspiration